std::experimental:: scope_fail
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Defined in header
<experimental/scope>
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template
<
class
EF
>
class scope_fail ; |
(library fundamentals TS v3) | |
The class template
scope_fail
is a general-purpose scope guard intended to call its exit function when a scope is exited via an exception.
scope_fail
is not
CopyConstructible
,
CopyAssignable
or
MoveAssignable
, however, it may be
MoveConstructible
if
EF
meets some requirements, which permits wrapping a
scope_fail
into another object.
A
scope_fail
may be either active, i.e. calls its exit function on destruction, or inactive, i.e. does nothing on destruction. A
scope_fail
is active after constructed from an exit function.
A
scope_fail
can become inactive by calling
release()
on it either manually or automatically (by the move constructor). An inactive
scope_fail
may also be obtained by initializing with another inactive
scope_fail
. Once a
scope_fail
is inactive, it cannot become active again.
A
scope_fail
effectively holds an
EF
and a
bool
flag indicating if it is active, alongwith a counter of uncaught exceptions used for detecting whether the destructor is called during stack unwinding.
Contents |
Template parameters
| EF | - | type of stored exit function |
| Type requirements | ||
-
EF
shall be either:
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-
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Member functions
constructs a new
scope_fail
(public member function) |
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calls the exit function when the scope is exited via an exception if the
scope_fail
is active, then destroys the
scope_fail
(public member function) |
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operator=
[deleted]
|
scope_fail
is not assignable
(public member function) |
Modifiers |
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makes the
scope_fail
inactive
(public member function) |
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Deduction guides
Notes
Constructing a
scope_fail
of dynamic storage duration might lead to unexpected behavior.
Constructing a
scope_fail
is constructed from another
scope_fail
created in a different thread might also lead to unexpected behavior since the count of uncaught exceptions obtained in different threads may be compared during the destruction.
Example
#include <iostream> #include <cstdlib> #include <string_view> #include <experimental/scope> void print_exit_status(std::string_view name, bool exit_status, bool did_throw) { std::cout << name << ":\n"; std::cout << " Throwed exception " << (did_throw ? "yes" : "no") << "\n"; std::cout << " Exit status " << (exit_status ? "finished" : "pending") << "\n\n"; } // Randomly throw an exception (50% chance) void maybe_throw() { if (std::rand() >= RAND_MAX / 2) throw std::exception{}; } int main() { bool exit_status{false}, did_throw{false}; // Manual handling at "end of scope" try { maybe_throw(); exit_status = true; } catch (...) { did_throw = true; } print_exit_status("Manual handling", exit_status, did_throw); // Using scope_exit: runs on scope exit (success or exception) exit_status = did_throw = false; try { auto guard = std::experimental::scope_exit{[&]{ exit_status = true; } }; maybe_throw(); } catch (...) { did_throw = true; } print_exit_status("scope_exit", exit_status, did_throw); // Using scope_fail: runs only if an exception occurs exit_status = did_throw = false; try { auto guard = std::experimental::scope_fail{[&]{ exit_status = true; } }; maybe_throw(); } catch (...) { did_throw = true; } print_exit_status("scope_fail", exit_status, did_throw); // Using scope_success: runs only if no exception occurs exit_status = did_throw = false; try { auto guard = std::experimental::scope_success{[&]{ exit_status = true; } }; maybe_throw(); } catch (...) { did_throw = true; } print_exit_status("scope_success", exit_status, did_throw); }
Output:
Manual handling: Throwed exception yes Exit status pending scope_exit: Throwed exception no Exit status finished scope_fail: Throwed exception yes Exit status finished scope_success: Throwed exception yes Exit status pending
See also
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wraps a function object and invokes it on exiting the scope
(class template) |
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wraps a function object and invokes it on exiting the scope normally
(class template) |
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(C++11)
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default deleter for
unique_ptr
(class template) |